The nCloth system in Maya is pretty cool. It allows you to simulate materials and effects, be it fabric for clothing, inflating balloons, shattering surfaces or deforming objects. The list is endless. This month’s free tutorial not only demonstrates the power of the nCloth solver but also the benefits of using it over an original rigid body system to demolish a brick wall.
What's in this Tutorial?
First of all, we will teach you how to turn basic primitive geometry into dynamic objects, be it nCloth geometry or passive colliders. We’ll then introduce some of the more common dynamic properties, like adjusting the collision settings in order to lower calculation time and speed up your work. The final section of the tutorial looks behind the scenes of nCloth in the hypergraph. After discussing intermediate geometry, the dependency graph (DAG tree) and additional settings, we complete the scene by ensuring the correct animation of the ball being used to demolish the wall
Tutorial Breakdown
- Creating nCloth objects
- Optimising solver calculations
- Collision settings
- Dynamic properties
- Intermediate geometry
- DAG tree
Duration: 9:33 minutes
Note: You have to register to watch this tutorial .